Model(Calendar, WorldMap, List, List) |  | 0% |  | 0% | 2 | 2 | 12 | 12 | 1 | 1 |
lambda$checkPlayerNames$2(Set, Player) |  | 0% |  | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
checkPlayerNames(List) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
fireShipMoved(Ship, Location, Path) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
fireShipAttacked(Ship, Ship, Ship) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
fireRoundStarted() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getEnemyShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
fireTurnStarted(Player) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
requestDebug(List) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
addListener(ModelListener) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
removeListener(ModelListener) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getShipsAt(Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getShips(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getEnemyShips(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getEnemyShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
checkCurrentPlayer(Player) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
destroyShip(Ship) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
fireGameStarted() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
fireGameFinished() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getCurrentPlayer() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getShips() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getShipsAt() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
startGame() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
endTurn() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
checkGameActive() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
lambda$new$1(Ship) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$new$0(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCalendar() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getMap() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getPlayers() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |