| Model(Calendar, WorldMap, List, List) |  | 0% |  | 0% | 2 | 2 | 12 | 12 | 1 | 1 |
| lambda$checkPlayerNames$2(Set, Player) |  | 0% |  | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
| checkPlayerNames(List) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| fireShipMoved(Ship, Location, Path) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| fireShipAttacked(Ship, Ship, Ship) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| fireRoundStarted() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getEnemyShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| fireTurnStarted(Player) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| requestDebug(List) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| addListener(ModelListener) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| removeListener(ModelListener) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getShipsAt(Location) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getShips(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getEnemyShips(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getEnemyShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| checkCurrentPlayer(Player) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| destroyShip(Ship) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| fireGameStarted() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| fireGameFinished() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getCurrentPlayer() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getShips() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getShipsAt() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| startGame() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| endTurn() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| checkGameActive() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| lambda$new$1(Ship) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$new$0(Player) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getCalendar() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getMap() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getPlayers() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |