lambda$checkShipLocations$12(Map, Ship) |  | 0% |  | 0% | 3 | 3 | 6 | 6 | 1 | 1 |
getShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 5 | 5 | 1 | 1 |
getEnemyShipsAt(Player, Location) |  | 0% | | n/a | 1 | 1 | 5 | 5 | 1 | 1 |
getShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
getEnemyShipsAt(Player) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
lambda$getEnemyShipsAt$19(Player, Location, Ship) |  | 0% |  | 0% | 3 | 3 | 1 | 1 | 1 | 1 |
lambda$getShipsAt$16(Player, Location, Ship) |  | 0% |  | 0% | 3 | 3 | 1 | 1 | 1 | 1 |
ShipStorage(List) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
getShipsAt(Location) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
getShips(Player) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
getEnemyShips(Player) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
getShipsAt() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
checkShipLocations(List) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
remove(Ship) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
lambda$getEnemyShipsAt$18(Player, Ship) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
lambda$getEnemyShips$17(Player, Ship) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
lambda$getShipsAt$15(Player, Ship) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$getShips$14(Player, Ship) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$getShipsAt$13(Location, Ship) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getShips() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |